Artist:
Mark Farid

Film:
Sophie le Roux

3D Prints:
Vicente Gasco

Graphic Design:
Kia Tasbihgou

Back-end dev:
Richard Ellis

Front-end dev:
Marc Gunnarsson
Joseph Pleass

# Data being re-uploaded #

To coincide with the final reading of the Investigatory Power Bill (Oct 2016), Poisonous Antidote was an online and physical exhibition exploring just how intimately you are able to comprehend a person - their humour, temperament and rationale - through only their digital footprint.

From the 1st - 30th September 2016, this website was a live newsfeed of artist Mark Farid’s realtime digital footprint. This included all of his personal and professional emails, text messages, phone calls, Facebook Messenger, web browsing, locations, Twitter and Instagram posts, as well as any photographs or videos Mark captured. Regardless of the time, duration, or intimacy of the content Mark amassed, there was no restriction on the content publicised.

Besides the projected display at Gazelli Art House - in collaboration with designer and programmer Vicente Gasco - a 3D printer in the gallery space in London transformed the artist's data at 24-hour intervals, creating an expanding digital landscape: an abstract sculpture formed of 30 unique and adjoining parts, each modelling a day of Mark digital life.

Created after the project took place, film-maker Sophie le Roux collated and assembled the relevant information from Mark’s digital footprint to make the Poisonous Antidote film, which premiered at the Strasbourg Biennale of Contemporary Art, 2018/19.
 
  
 
 
 
Poisonous Antidote was conceived and produced by Mark Farid, the software built by Richard Ellis, commissioned by Gazelli Art House, London, and supported by CPH:LAB and the Strasbourg Biennale of Contemporary Art .